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Quest Pro controllers also have independent actuators under the index trigger and thumb rest, but the Haptics SDK documentation doesn’t mention anything about this. At runtime, the Haptics SDK detects the haptic capabilities of the controller currently in use and “optimizes the haptic pattern.” Meta says this also ensures support for future Quest controllers. haptic files created in Haptics Studios into their apps.Īccording to Meta, the actuator in Quest 2 controllers has lower vibration data sample rate than the actuator in the Pro controllers, and runs at a fixed frequency. The Haptics SDK for Unity allows developers to integrate the. haptic files which can be used in the Haptics SDK for Unity. Meta recommends testing on Quest Pro controllers when developing haptics, because they have a higher fidelity haptic actuator.įinished haptics clips can be exported as. Clips can be created from audio files or by editing one of the existing haptic samples.
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It lets developers create haptics clips and wirelessly test them on Quest 2 and Quest Pro controllers. Haptics Studio is a desktop app for Windows and macOS with a VR companion app for Quest headsets. Lofelt offered a haptics SDK for Unity and its flagship product was a haptics authoring tool called Lofelt Studio. These tools appear to be the result of Meta’s acquisition of the German startup Lofelt last year, as we speculated at the time of the acquisition. Meta released a Haptics SDK for Unity, and Haptic Studio for authoring haptics.
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